Rizin
unix-like reverse engineering framework and cli tools
async.c
Go to the documentation of this file.
1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining a copy
4  * of this software and associated documentation files (the "Software"), to
5  * deal in the Software without restriction, including without limitation the
6  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7  * sell copies of the Software, and to permit persons to whom the Software is
8  * furnished to do so, subject to the following conditions:
9  *
10  * The above copyright notice and this permission notice shall be included in
11  * all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19  * IN THE SOFTWARE.
20  */
21 
22 #include <assert.h>
23 
24 #include "uv.h"
25 #include "internal.h"
26 #include "atomicops-inl.h"
27 #include "handle-inl.h"
28 #include "req-inl.h"
29 
30 
32  if (handle->flags & UV_HANDLE_CLOSING &&
33  !handle->async_sent) {
34  assert(!(handle->flags & UV_HANDLE_CLOSED));
36  }
37 }
38 
39 
41  uv_req_t* req;
42 
43  uv__handle_init(loop, (uv_handle_t*) handle, UV_ASYNC);
44  handle->async_sent = 0;
45  handle->async_cb = async_cb;
46 
47  req = &handle->async_req;
48  UV_REQ_INIT(req, UV_WAKEUP);
49  req->data = handle;
50 
52 
53  return 0;
54 }
55 
56 
58  if (!((uv_async_t*)handle)->async_sent) {
60  }
61 
63 }
64 
65 
67  uv_loop_t* loop = handle->loop;
68 
69  if (handle->type != UV_ASYNC) {
70  /* Can't set errno because that's not thread-safe. */
71  return -1;
72  }
73 
74  /* The user should make sure never to call uv_async_send to a closing or
75  * closed handle. */
76  assert(!(handle->flags & UV_HANDLE_CLOSING));
77 
78  if (!uv__atomic_exchange_set(&handle->async_sent)) {
79  POST_COMPLETION_FOR_REQ(loop, &handle->async_req);
80  }
81 
82  return 0;
83 }
84 
85 
87  uv_req_t* req) {
88  assert(handle->type == UV_ASYNC);
89  assert(req->type == UV_WAKEUP);
90 
91  handle->async_sent = 0;
92 
93  if (handle->flags & UV_HANDLE_CLOSING) {
95  } else if (handle->async_cb != NULL) {
96  handle->async_cb(handle);
97  }
98 }
static mcore_handle handle
Definition: asm_mcore.c:8
static char uv__atomic_exchange_set(char volatile *target)
Definition: atomicops-inl.h:45
#define NULL
Definition: cris-opc.c:27
static static sync static getppid static getegid const char static filename char static len const char char static bufsiz static mask static vfork const void static prot static getpgrp const char static swapflags static arg static fd static protocol static who struct sockaddr static addrlen static backlog struct timeval struct timezone static tz const struct iovec static count static mode const void const struct sockaddr static tolen const char static pathname void static offset struct stat static buf void long static basep static whence static length const void static len static semflg const void static shmflg const struct timespec req
Definition: sflib.h:128
static INLINE void uv_want_endgame(uv_loop_t *loop, uv_handle_t *handle)
Definition: handle-inl.h:88
#define uv__handle_close(handle)
Definition: handle-inl.h:76
#define uv__handle_closing(handle)
Definition: handle-inl.h:63
assert(limit<=UINT32_MAX/2)
#define POST_COMPLETION_FOR_REQ(loop, req)
Definition: req-inl.h:76
Definition: uv.h:844
Definition: uv.h:1780
Definition: uv.h:407
uv_loop_t * loop
Definition: main.c:7
int uv_async_init(uv_loop_t *loop, uv_async_t *handle, uv_async_cb async_cb)
Definition: async.c:45
int uv_async_send(uv_async_t *handle)
Definition: async.c:63
@ UV_HANDLE_CLOSING
Definition: uv-common.h:74
@ UV_HANDLE_CLOSED
Definition: uv-common.h:75
#define UV_REQ_INIT(req, typ)
Definition: uv-common.h:322
#define uv__handle_init(loop_, h, type_)
Definition: uv-common.h:301
#define uv__handle_start(h)
Definition: uv-common.h:258
void(* uv_async_cb)(uv_async_t *handle)
Definition: uv.h:322
void uv_process_async_wakeup_req(uv_loop_t *loop, uv_async_t *handle, uv_req_t *req)
Definition: async.c:86
void uv_async_close(uv_loop_t *loop, uv_async_t *handle)
Definition: async.c:57
void uv_async_endgame(uv_loop_t *loop, uv_async_t *handle)
Definition: async.c:31