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Rizin
unix-like reverse engineering framework and cli tools
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| System | Support type | Supported versions | Notes |
|---|---|---|---|
| GNU/Linux | Tier 1 | Linux >= 2.6.32 with glibc >= 2.12 | |
| macOS | Tier 1 | macOS >= 10.7 | |
| Windows | Tier 1 | >= Windows 7 | MSVC 2008 and later are supported |
| FreeBSD | Tier 1 | >= 10 | |
| AIX | Tier 2 | >= 6 | Maintainers: @libuv/aix |
| z/OS | Tier 2 | >= V2R2 | Maintainers: @libuv/zos |
| Linux with musl | Tier 2 | musl >= 1.0 | |
| SmartOS | Tier 2 | >= 14.4 | Maintainers: @libuv/smartos |
| Android | Tier 3 | NDK >= r15b | |
| IBM i | Tier 3 | >= IBM i 7.2 | Maintainers: @libuv/ibmi |
| MinGW | Tier 3 | MinGW32 and MinGW-w64 | |
| SunOS | Tier 3 | Solaris 121 and later | |
| Other | Tier 3 | N/A |
IMPORTANT: Before attempting to add support for a new platform please open an issue about it for discussion.
I/O handling is abstracted by an internal uv__io_t handle. The new platform will need to implement some of the functions, the prototypes are in src/unix/internal.h.
If the new platform requires extra fields for any handle structure, create a new include file in include/ with the name uv-theplatform.h and add the appropriate defines there.
All functionality related to the new platform must be implemented in its own file inside src/unix/ unless it's already done in a common file, in which case adding an ifdef is fine.
Two build systems are supported: autotools and cmake. Ideally both need to be supported, but if one of the two does not support the new platform it can be left out.
Windows is treated as a single platform, so adding support for a new platform would mean adding support for a new version.
Compilation and runtime must succeed for the minimum supported version. If a new API is to be used, it must be done optionally, only in supported versions.
Some common notes when adding support for new platforms: